=== snake === sqrt(triangle_wave(x + sqrt(triangle_wave(x + 0.4 * sin(y*3))))) === swirl === gaussian_curve((x^2) mod (abs(sin(x + y)) + 0.001) + (y^2) mod (abs(sin(x - y)) + 0.001)) === cables === r = sqrt(triangle_wave(0.9 * x + sqrt(triangle_wave(sin(x + 0.2 * triangle_wave(2 * y) + 0.6 * sin(0.5 * y)))))) === pills === sqrt(abs(sin(x + cos(y + sin(x + cos(y)))) * sin(y + cos(x + sin(y + cos(x)))))) === hourglass === logistic_curve(angle_rad(sin(x^2),sin(y^2),triangle_wave(y),triangle_wave(x))) === yin yang === r = sin(1.2 * y + 2.5 * sin(x) + 2 * cos(2.25 * y) * sin(x)); log(2 * sqrt(abs(r)) - r). === prime spiral === a = angle(0,0,x,y) / (2 * PI); d = floor(dist(0,0,x,y) + a) - a; d *= 2; d *= d; return floor(d) + 1000 * isPrime(d); === weird (randomly found) === return sqrt(sqrt(((x) % (y)) / ((rand()) + (y))));