GENERAL: speak t enter/leave edit mode e rotate view around selection j + mouse move execute command window F6 (write commands withou '/') undo u edit reference (tesseract) F10 recompute lightmaps k start singleplayer (sauer) run command "map" in console increase map size menu -> editing -> map -> increase mapsize VOXEL EDITING: select voxels left mouse (can drag) extend (move) voxel selection right mouse (drag to move) increase/decrease selection size g + mouse wheel select voxel corners middle mouse (can drag) extrude mouse wheel extrude corner aim at corner, then q + mouse wheel copy voxels select voxels, then c paste voxels v move selected voxels shift + mouse move rotate selected voxels in plane aim at appropriate side, then r + mouse wheel "terrain" edit select voxels, then aim, press h and scroll mouse smoothen terrain h (in terrain mode) TEXTURES: texture selection menu F2 quick change texture select voxels, then y + mouse wheel texture offset X select voxels, then o + mouse wheel texture offset Y select voxels, then p + mouse wheel scale texture select voxels, then . + mouse wheel rotate texture select voxels, then , + mouse wheel BLENDING: 1. select texture from menu (for upper layer) 2. use command "/vlayer N" (for bottom layer, N = texture number, can be get with "/echo (getseltex)") 3. with y + mouse wheel set these layers to given voxels 4. with numpad select the blend paint mode (mouse wheel changes brush) 5. paint OBJECTS (so called mapmodels): object selection menu (sauer) F4 object selection menu (tess) F3 move object in plane aim at appropriate object BB wall and drag quick object change aim at object + mouse wheel delete object aim at object + delete rotate object select object, then F3 and change "direction" (sauer) r + mouse wheel (tess) COPY OBJECT: 1. select object 2. type "/editcopy" 3. unselect object 4. type "/editpaste" MATERIAL: material volume selection menu F4 ENTITIES: entity selection menu F1 OTHER: material selection menu F3 COMMANDS (write in chat): (reference at http://sauerbraten.org/docs/editref.html) save map (to packages/base/) /savemap mapname load map /map mapname toggle materials (water etc.) /showmat [0|1] calculate light maps /calclight [-1|0|1]