This is kind of a chaotic function I made, it could be used e.g. for fractal noise. The basis is a function A * sin(0.1 * F * x + 7 * sin(0.07 * F * x) where A is amplitude and F is frequency. Adding these together with increasing frequency and decreasing amplitude creates a nice curve, e.g.: 10 * sin(0.1 * x + 7 * sin(0.07 * x)) + 5 * sin(0.2 * x + 7 * sin(0.14 * x)) + 2.5 * sin(0.4 * x + 7 * sin(0.28 * x)) + 1.125 * sin(0.8 * x + 7 * sin(0.56 * x))